D&D - Armor, and the implications of its removal - ~games.tabletop
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D&D - Armor, and the implications of its removal - ~games.tabletop
I'm in the planning stages of a Viking-themed game I'll be running sometime next year, and I'm noticing a nice little progression in the armor types that ends with chain mail. When combined with a silver-based economy that cares more about the weight of the silver over the number of coins you have, that puts a lot of emphasis on looking towards magic for your better AC values, as armor will generally be more expensive and the (typically) highest…
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