» The End of Sierra as We Knew It, Part 1: The Acquisition The Digital Antiquarian
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» The End of Sierra as We Knew It, Part 1: The Acquisition The Digital Antiquarian
I feel very comfortable working in a company where you can’t touch anything. — Walter Forbes At the beginning of 1996, Sierra On-Line was still basking in the success of the previous summer’s Phantasmagoria, the best-selling game it had ever published. With revenues of $158.1 million and profits of $16 million in 1995, the company was bigger and richer than it had ever been. In light of all this, absolutely nobody anticipated the press release t…
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