The Role of Gamification in Modern E-Learning Programs
2 Articles
2 Articles
Drawagram: A Game-Based Learning Approach to Teach Time-based Data Visualization - Nightingale
Figure 1 Illustration of the process of a round in the card game, showing the steps from drawing cards and sketching a visualization to presenting, discussing and voting. Image courtesy of the authors. Drawagram is a card game based on creativity and interaction that explores the fundamental ideas behind the development of simple time-based data visualizations. Players create visualizations individually on a range of topics, following the guidel…
The Role of Gamification in Modern E-Learning Programs
In the changing field of education, creative tactics can help capture students’ interest and enrich their learning journey. One standout method is gamification, which has revolutionized modern online learning schemes by incorporating game-inspired features to boost motivation, heighten involvement, and elevate results. Exploring the Concept of Gamification The concept of gamification entails incorporating elements of games into contexts outside…
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